True story: there was this kid from out of the Gresty projects. Henry Luing. Bright kid. Everyone liked him. He knew the Gs - ran with them when he was younger - but then moved on. That's not supposed to happen, but no-one much minded. People liked Henry, knew he was going to find a way out of Gresty without needing the gangs.
Henry had a kid sister. Little squirt. Didn't talk much. 'Introverted' said someone who had actually graduated from high school. 'Fucked up a little in the head', said everyone else that hadn't. People left her alone, though, out of respect for Henry.
Kid Sister liked to go play video games in the back room of the grocery store across the street from where they ended up building the skatepark. That was Barbarian territory, back then. One day some Barbarian kids from Barbarian territory caught her down there, beat the shit out of her. Kid Sister comes home crying, face all covered in blood and snot. Henry gets mad, goes down to the store to get some reconstitution.
Some of the older Barbarian crew are there, though, waiting for him. Ambush time. End story: they take Henry up to the roof of one of the project buildings and throw him off. Kid Sister's secretly followed Henry down there, and sees the whole thing.
She goes off. Comes back with a shotgun - no-one still knows where the fuck she got it. Catches them drinking beer and getting high with whatever money they took from Henry's wallet, and she gives it to them hardcore. Both barrels. The full Double-B treatment.
Kid was ten years old. Fuckin' gun was bigger than she was.
That was a few years ago. Kid Sister had a name once, but now everyone just calls her Double-B. People still leave her alone, maybe still out of respect for Henry, but mostly because she just scares the living shit out of them. There's an old child welfare report on her lying forgotten in some filing cabinet in the City Social Services building. The word 'sociopathic' appears in it. No-one ever did anything about it. Maybe they hoped that life on the streets would take care of the problem for them.
The G-Kings took her in, but she roams lone wolf mostly, keeping to herself. Even Zombie keeps his distance. She makes people nervous. She seems happy enough, prowling around the fringes, scoping out the new arrivals and - well - doing how knows the fuck what else out there.
The G-Kings are a tight crew. If you've got the nerve, though, talking to Double-B might be a good way. If she doesn't kill you or creep you out, the rest of the Gs might figure, you must have something going for you.
Level Item Category Cost Rating
Subject FW: Who to talk to...
Arlon asked me to give you stuff to read. Don't think you'll need it but take a look.
Your new buddy,
FW: Who to talk to...
As a new guy on the ground, I should let you know how things work around here. The 'Kings may look like a raggedy bunch of punks, but that was a long time ago. Nowadays we're big league, so we've had to get organised.
First you'll be working with Double-B, who'll show you the ropes and get you started with some gear. From then on, talk to Veronika if you want to get new weapons or modifications for yourself. If vehicles are your thing, talk to our girl Terri in Waterfront - there is a Bloodrose in Havalynd that deals in Vehicles; but don't deal with her - those posers don't deserve you.
You want to put your own weapons together, you're going to have to prove you're worthy. Cap enough enforcers with a weapon and we'll sell you one that you can mod to your own requirements (See the 'Roles' tab of the Character Info Screen [J] to see your current progress)
Modifications and You
If you're going to be roaming the streets, you're going to need to gear up, so lets talk modifications.
Modifications are items that offer benefits to your character at a cost in other areas, allowing you to specialize in various roles. To get you started, there's a Field Supplier attached to this mail. Once you've retrieved it, (click the paperclip), you can equip it by entering your inventory, going to the character tab, and double clicking on the empty character slot (or clicking once and pressing change).
Activating the Field Supplier (the default key is '5') lets you resupply ammo to yourself and nearby teammates, or even change your weapon selection. Be careful though, it takes a little while to deploy and undeploy, and you are helpless while you have it out.
Each modification has a type, listed at the top of the description, and you can only have one modification of each type equipped at a time. The Field Supplier is an 'Activated Modification', so cannot be used at the same time as any other Activated Modification.
That's enough small-talk, get out there and smoke some cops for me (Remember to go Ready [K] to start your next mission)...
FW: Gang Warfare
FW: Gang Warfare; Working as a team.
Working with your crew is an important part of survival in San Paro, and you definately want to join a group if you're going to survive. When you enter Financial or Waterfront, you will be asked if you want to join a group. You can also look for open groups by using the Friends and Groups Menu (Press U or access it through the Escape Menu).
Stick together with your team and try not to run in alone, it'll just get you killed. This counts double for vehicles, as players not driving can hang out of the window (press any movement key) and shoot from the combat position, perfect for vehicle chases. Careful not to kill your teammates though, as it will severely reduce any rewards you receive.
Weapon loadout is important. All guns (including the STAR you are using now) have ideal situations in which they excel. When in a group, try and compliment each others loadouts with a mixture of long and short range weapons. You can change your weapons at any Joker Ammo machine, Mailbox or Contact.
FW: Getting some extra cash.
So you tired of running errands for contacts for a while and want to make some money? You may want to go on a crime spree. You can mug people on the street (press F) or ram certain shops (highlighted in yellow when you mouse over them) in order to gain items which can be dropped off at any contact to get you some cash. Keep an eye out for expensive shops (Electronics and Jewellery) and upper class people, as they'll have the most expensive gear.
The cash gained from these activities is dirty however, and must be laundered before you can use it yourself. Drop it off at the Money Launderer (highlighted on the HUD once you have accrued enough dirty cash) to add it to the stash. You get a multiplier to this amount based on your notoriety, and you lose all your heat from dropping off the cash, so try and get a lot of cash before dropping it off.
Word of warning though, Enforcers have been authorised to take you down if they catch you committing a crime. They can take any dirty cash you have on you and drop it off as evidence, which means all your crime has been for naught. Make sure to keep an eye out for them when doing crimes, or have a couple of buddies for backup if they try anything.
Name Stages Final Stage ORDERS FROM ON HIGH 4 TerritoryControl SPRAY ME UP, BUTTERCUP 4 Bombing THE ARTISTRY OF THE SPRAYCAN 3 Graffiti CONSUMER RIGHTS 4 Graffiti SKIDMARKS 4 MovingTarget CASH FOR CLUNKERS 4 TerritoryControl NO UNACCOMPANIED G-KINGS 3 Graffiti YOU'RE FIRED! 4 TerritoryControl IT'S A STEAL! 5 Deathmatch BLIND JUSTICE 4 Graffiti DELIVER THE LIVER 5 MovingTarget CLEANING UP CONTROVERSY 5 MovingTarget POWDER TRAIL 3 Deathmatch KLEPTOMANIA 5 TerritoryControl BADGE OF DISHONOR 5 TerritoryControl ROUTERS AND SHOOTERS 4 MovingTarget TUTORIAL 2 Graffiti TUTORIAL 2 Delivery TUTORIAL 2 Delivery TUTORIAL 2 Delivery TUTORIAL 2 Delivery TUTORIAL 2 Delivery TUTORIAL 2 Delivery TUTORIAL 2 Delivery TAGGED AND BAGGED 3 TerritoryControl
Level Name 5 Babysitting (10 Joker Tickets)
I keep getting brought in to do all this baby sitting. Mobile Spawners and field Suppliers won't deliver themselves, you know? Go <col: Yellow>complete a mission</col> and you'll get a reward. Doesn't matter if you win or lose, just so long as you finish.
Complete <col: Yellow>1</col> Mission.