The original Prentiss whitebread college boy, and lifelong friend of Orlenz' Moretti. Orlenz' played football for the high school team. Darryl watched from the sidelines. Orlenz' got rip-assed drunk at beach parties and out-of-town keggers. Darryl was the designated driver always on hand to get him home safely. Everyone liked Darryl, but no-one ever figured him for a cool kid or tough guy.
A lot changed the night Chiza told Orlenz' and Darryl about the jam he was in with the Trasket Rollers. It was Orlenz' who decided that there was no way they weren't going to not help their buddy, but it was Darryl who came up with the ambush plan, and brought Nora and Chung-hee into it as back-up, when Orlenz' was all for popping out of that trunk and taking on about half a dozen Rollers on his own . Word got around about what had happened that night, and Orlenz' got the credit for the whole thing. Darryl didn't mind; he was used to standing on the sidelines, and, if something like the Tigers was going to happen, then it needed someone like Orlenz' at its centre, to draw in other people.
Darryl went off to college - John Holland University, in Midtown - but still hung around on the fringes of the Tigers scene. It was him that suggested the hit on a Blood Roses weapons shipment that started the Tigers' armoury of serious firepower, Darryl knowing it was exactly the kind of ballsy, high-octane move that Orlenz'; would love, but he was content to remain more of an interested bystander than an active participant.
The Blood Roses thought otherwise. Either they found out that he was the brains behind that weapons hijack, and they were still burning about that particular little stunt, or they just saw him as a soft target of opportunity. Either way, they sent one of their poison pill pet psycho-bitches after him. Darryl survived, but took a couple of slugs in the legs and stomach, but the girl he was dating - they shared a couple of college classes together - died right in front of him, and one of her friends would be in a wheelchair for the rest of her life, when that little Blood Roses' bitch started spraying automatic rounds round the off-campus coffee shop where Darryl used to hang out.
After that, when he got out of hospital, Darryl figured he was going to have to come off the sidelines and get involved in the game. He's still at John Holland, but weekends and some nights he comes back to Prentiss to take his place in the line alongside the rest of the Tigers. He doesn't know which one of the Blood Roses it was that came after him - one of the Three Furies, most likely - but one day he's going to catch up with her and even the score.
Subject Life as a Praetorian!
Hey, welcome to the party.
Yeah, you heard things right. I work for the Praetorians number-crunching the intel data they draw in. (And, with the resources theyve got, they draw in a LOT...)
Dont worry doesnt mean Im regularly drinking scotch with Justin Teng in the Primo club. The Praetorian stuff is just my day job. Im 100% Tiger.
(And, the best thing is, I get to sift through all the stuff coming in for anything the Tigers might need to know about. Free intel, courtesy of Praetorian Security Corp!)
See you soon, I hope
You caught up with my sister Mirri yet? Shes in Havalynd too, running the Tigers PR and marketing stuff.
I know what youre thinking... We started the Tigers to defend our neighborhood from trash like the Blood Roses, and now weve got a website selling Tigers merchandise and Sofia Vascucci hanging out with us?
Some of that stuffs kind of lame sorry, Mirri - but it funds our operations and has really lifted our recruitment numbers.
And anything that helps us take care of the Blood Roses is okay with me.
404 not found! lol
Saw the new Tigers website today, and Mirri gave me a sneak peek at the projected turnover numbers for next year.
Weird to think this whole thing started with some total gangster bullshit Orlenz' hiding in the trunk of a car, getting ready to blow away some Trasket lowlifes who were blackmailing Chiza.
(Any bets on whether this version of the story made it into the official Tigers history page on Mirris new website?)
If you see Orlenz' or Chiza, ask then about it. If they tell you, then youll know they trust you.
Gotta go. Crims to catch and numbers to crunch.
Me n Orlenz'
Was talking to Orlenz' about you. He says to say hi.
Me and him grew up together that whole clichéd Jock & the Dweeb double-act thing and, yeah, I was always designated driver whenever he got shitfaced at parties. Which was a LOT. Bet thats not on Mirris website either... ;-)
When he started the Tigers, I was strictly a civilian. Tell that to the Blood Roses, though. They came after me, figuring I was the easiest target close to Orlenz'.
I survived. The girl I was dating didnt.
Im no civilian anymore.
If you get any Blood Rose info...
Nice work on that last job. Gained some good intel there.
Intels my thing, especially on the Blood Roses. Im piecing a lot together about them stuff the Tigers bring me, and stuff I pick up from my day job.
And from Violet poison pill she may be, but she sure likes to talk about her old buddies.
I think it was one of the Furies they sent after me. Dont really remember much, though bullets and glass flying, my girl screaming, and some other girls voice laughing.
Ill find out eventually. Orlenz' and Akiko say theyve got something special for whichever one did it, but I want to take the whole gang down.
Item Category Cost Rating Fairy Unlocks $0 0 Unlock: Dance Goth Unlocks $0 0 Brush Stroke 4 Unlocks $0 0 Brush Stroke 5 Unlocks $0 0 Brush Stroke 6 Unlocks $0 0 Brush Stroke 7 Unlocks $0 0 Brush Stroke 8 Unlocks $0 0 Spray Circle Unlocks $0 0 Daub Unlocks $0 0 Paint Circle Unlocks $0 0 Rough Texture Unlocks $0 0 Brush Circle Unlocks $0 0 Spatter 1 Unlocks $0 0 Spatter 2 Unlocks $0 0 Spatter 3 Unlocks $0 0 Epinephrine Injector Consumable Items $0 0 Med Spray Consumable Items $0 0 Boom Box Consumable Items $0 0 Resupply Box (Large) Consumable Items $0 0 Mobile Cover Consumable Items $0 0 Satchel Charge Consumable Items $0 0
Subject Biography: Agrotech
Agrotech (The Agrotech Company of Tanberia)
In 2005 Slovak officials halted the export of an Apache helicopter gunship from a Slovak repair facility after they determined it was not to be returned to Tanberia, but a terrorist training cell based out of the Caspian Sea. Agrotech - wholly owned by the Tanberian government - had supplied the EUC (End User Certificate), which was later determined to be 'suspect'. In fact, Agrotech is one of many front companies for international arms dealers and their network of associates, including Gore Villad - one of the world's most wanted men. Shipments are paid for using direct bank transfers from government accounts or those of private businesses allied to the government, or in gems - a compact, untraceable method of payment long favoured by gun runners. Purchases between 1990 and 2002 were mainly financed by off-budget spending and sources of revenue that bypass the central bank. Agrotech uses its status to avoid scrutiny and commit embargo violations. It avoids sanctions and supports trafficking by providing endless streams of bogus EUCs, false paper trails, enlists corrupt officials, and government actors, while exploiting weak controls over transportation. Agrotech have been so successful, and so responsive, to the needs of their customers, they have recently reopened several Eastern European weapon plants, mothballed after the collapse of the USSR, using 'black labour' to manufacture their own hybrid weapons to exacting customer specifications.
Biography: Asylum (Part 1)
Abington Towers, on a headland looking out over the Nantego River was always intended as a place of refuge and sanctuary. Built in the 1870s by Isaiah Abington, enlightened member of a long established San Paro family of wealthy mercantile traders, it was founded on the principles of Utopian Philanthropy that were in vogue at the time among the moneyed classes. The wealth of three continents flowed through the trading hub of San Paro. The city had exploded in size and population in just a few decades. Families like the Abingtons reaped the benefits of this new prosperity, but men like Isaiah Abington were mindful that not everyone was so fortunate.
The rich lived in splendour. The poor lived in squalor, and suffered from a whole gamut of health problems and social maladies. Abington's interest was mental health, and San Paro's poorer districts provided no shortage of subjects for his study. Alcoholism, drug addiction, overcrowding and cultural dislocation among the city's waves of immigrant poor all contributed to fill up the hostels and refuges he established.
Finally, sinking a considerable portion of his share of the family fortune into it, he built Abington Towers. It was to be a fortress of sanity built on the same scale and design principles as the mills and foundries that formed the basis of the Abington fortune. Raw product - the dregs of San Paro; the destitute, the insane, the dangerously violent - entered it at one end, and, over the course of months or even years, passed through a system designed to heal them in mind and body and turn them into useful members of society. They were re-educated, morally, socially, spiritually. They were attended to by physicians and psychiatrists. They were taught rudimentary work skills and, if possible, a useful trade that would find them employment when they re-entered the outside world.
It was patronising and high-minded, born from the era's zeal for improving the lot of the poor and unfortunate, whether they wanted to be improved or not. It was crude and unproven. It was, by the standards of today, brainwashing and enforced social conditioning.
And, generally, it worked. At least for a while.
The Abington fortune vanished in the great financial crashes of the 1920s. With no more funds, the foundation that Isaiah Abington had left behind to ensure the safe running of the asylum after his death was forced to turn it over to the city of San Paro. The progressive and expensive principles on which the place had been founded were abandoned almost overnight by the city authorities, and Abington Towers quickly descended to the level of a institutionalized and publically-funded snakepit. Patients were routinely abused, mentally and physically, by untrained and uncaring staff who often treated their charges as if they were living exhibits in a zoo or human freakshow. To help pay for the place's upkeep, patients were also put to work on a variety of menial tasks. Abington's vision of a place of humane and progressive psychiatric care had now become both a workhouse and prison.
It took a scandal, and the large-scale loss of life, to finally close the place down. Taking advantage of its location on the banks of the Nantego, the authorities had a wharf constructed there during wartime, to help ease the problems of wartime shipping congestion around the main waterfront area. It was soon kept busy, with ships arriving daily for loading with essential wartime supplies. To help in the loading, an unscrupulous chief warden as all too happy to hire his patients out as makeshift longshoremen, despite their complete unsuitability for the task. The resulting disaster was almost inevitable; the mishandling of volatile munitions that were being loaded aboard a freighter set off a chain of explosions that devastated the wharf and killed dozens of patients. The resulting investigation by the federal authorities uncovered the decades of criminal mismanagement of the place, and quickly brought about its closure, although no federal money was forthcoming to provide the city with a replacement for its largest mental hospital.
Most of the surviving inmates, many of them more damaged than when they entered the place, were dumped back out onto the city streets. Many of them were dangerously violent. Just about all of them were severely mentally disturbed and in need of urgent help. Left to join the city's growing army of homeless, they would create problems on the streets that would continue for decades to come.
Abington Towers lay abandoned and derelict. Ironically, some of these former inmate patients, found their way back to it within a few months of its closure. It had been a place of refuge for them before. Now it was still a sanctuary or sorts from the violent and unforgiving world of the San Paro streets.
Next to find the place was the kids that formed the vanguard of the city's underground club scene. Turning their backs on the shallow elitist glamour of the clubs in the Needles or down on Shianxi, they first moved into the derelict warehouses of the Waterfront, starting the underground rave clubs there. The scene flourished, but the vanguard started moving out and leaving it behind when criminal gangs like the Blood Roses started moving in and turning the scene into their own royal court. The vanguard moved on, looking for somewhere distinct but remote, far from the cops and the gangs.
They found what they were looking for at Abington. Even though it was built like a fortress, it was too far away from the action to make a useful base of operations for any of the main street gangs. The SPPD had it on their radar - it had long been a refuge for outcasts and fugitives - but it had been deemed low priority. There were too many other more pressing calls on Departmental resources to ever organise a full sweep of the place's labyrinth of corridors and galleries.
Soon those same spaces were stamped with the marks of its new occupants, and light and music blazed out of the Tower at night. Few outsiders noticed at first, but slowly word got out that something interesting was happening at Abington.
It was a place where you could do your own thing, free of interference from the cops, from the media, from the criminals, from the entrepreneurs and money men. Trends started there and burned themselves out over the course of a single long weekend, gone before the first blog reports of them were ever written.
Half a dozen club parties could be happening at any one time inside its spacious galleries. Headland. Psi-KO. INsanity. Trance/Send. The Snakepit. ECT. Thorazeen. Rephuge. Psycho-Tropic. They came and went faster than anyone could keep track of them. Some of flourished and moved on, exporting some of the scene happening at the Tower to the underground club night circuit back in the city. They always came back to where they started, though, and every time they did they brought new recruits with them.
Name Stages Final Stage WORKIN' LIKE A DOGGI 3 MovingTarget CHOP SHOP 5 TerritoryControl JUMP THE FENCE 6 MovingTarget SMILE FOR THE CAMERAS 5 Escort GET THE LOOK 5 Delivery BOMBED OUT 4 AntiGraffiti ENEMY AT THE CRATES 3 Delivery GUNS AND ROSES 6 Escort TIGERS ON PARADE 5 TerritoryControl GHOSTS OF THE PAST 4 TerritoryControl SAVING SURVEILLANCE 4 Escort THE FAST AND THE INCARCERATED 3 MovingTarget NOPE 2 DOPE 5 Escort THE DITCHED RICHES 5 Delivery MIA VICE 6 Deathmatch INTELLIGENCE GATHERING 5 Escort COLD CASE CHECK UP 4 TerritoryControl PINEAPPLE COCKTAIL 6 Delivery THE TIGER MOLE 5 TerritoryControl NO GUTS, NO GORY 7 MovingTarget GOING ALL THE WAY 3 AntiGraffiti HACK ATTACK 6 Delivery MORTARGATE 4 MovingTarget ALWAYS USE PROTECTION 7 TerritoryControl MR. & MRS. NICE 5 BombDisposal SPRAY GUN FOR HIRE 5 TerritoryControl FIRE AND BRIMSTONE 5 Deathmatch BOOKIE ON THE RUN 5 Delivery PIRACY PURGE 7 Delivery BRUSH WITH THE LAW 6 Delivery MY, GRAMMA, HOW YOUNG YOU LOOK 8 Delivery COVER UP 4 TerritoryControl DARING DEEDS 5 Deathmatch EXPLOSIVE MATERIAL 4 Delivery BUGGING OUT 4 MovingTarget CARD-HACK ARREST 7 TerritoryControl POLITICAL FAVOR 6 MovingTarget BRIDE AND BOOM 6 Delivery PR PAINTING 4 TerritoryControl TOP COP CHOP-SHOP SHOCK 7 Delivery DEFUSING THE SITUATION 3 TakeOverDeathmatch RAID AND RECOVERY 5 MovingTarget ON THE FENCE 4 TakeOverDeathmatch PICKUP PICK-UP 5 TakeOverDeathmatch THE INSIDE MAN 5 BombDisposal FEELING INSECURE 3 TakeOverDeathmatch SAFEHOUSE CALLS 4 MovingTarget URANIUM IS SHOWING 4 TakeOverDeathmatch THREATENING CALLS 5 TerritoryControl
Level Name 10 Mirri's Meltdown (10 Joker Tickets)
Mirri's havin' a 'moment,' which means she's about to meltdown over a lack of clean kills recently. Can you help me build up her Zen? Get out there and <col: Yellow>kill 5 Criminals with assault rifles?</col> Just make it clean and simple.
Kill <col: Yellow>5</col> enemies with an assault rifle.
10 Knock Off Knock Out (10 Joker Tickets)
Criminals have a new shipment of cheap knock off rifles from some Eurasian country. Where the fuck is Eurasia? Is that near, like, Russia or something? Fuck it, get out there and <col: Yellow>5 Criminals with a rifle.</col> Fuckin poors and their off brand shit.
Kill <col: Yellow>5</col> enemies with Marksman weapons.