Kaspar Danko - All Points Bulletin

Kaspar Danko


A career military man, headhunted by Justin Teng after the better part of a lifetime spent fighting peacekeeper action bush wars around the globe. He'd spent most of those years watching his government try - and generally fail - in its self-appointed role of world cop while its own cities burned and its own citizens ate dog food out of cans in neighbourhoods where only the language of the graffiti on the bullet-marked walls was just about the visible evidence that this wasn't Mogadishu or downtown Baranquilla.

Better to first set your own house in order, Danko finally figured, before you earn the right to start explaining the rules of civilisation to others. And the pay's a lot better, too.

The wide boulevards and gleaming corporate castles of Havalynd are a long way from the smoking pyres of far away battlefields, but distance is only a matter of perspective, and the rules of tribal warfare are the same all over. Once you understand that, you begin to wonder just how much progress we've made since we were smashing in each other skulls with the jawbone of an ass.

According to the Praetorians' glossy recruitment brochures and shiny new website, Danko is officially below Linklater in the hierarchy, but that's just public relations spin. It looks better, everyone knows, to have an ex-cop in charge of a law enforcement operations rather than a career military jarhead. So Linklater gives the press conferences and takes the flak, but it's Danko who really calls the shots.

Police officer or peacekeeper, which is more suited to life on the streets of modern San Paro? For Danko, it's a no brainer; Justin Teng talks about protecting communities and winning hearts & minds, while Danko thinks in terms of demarcation lines distinguishing safe havens and free fire zones.

He's given several pounds of flesh, seen good friends die and bled out more pints of his own blood than he wants to think about in the service of his country, in protecting the gangbanger trash out there in the hotspot districts of San Paro. He figures he's earned the right not to have any illusions about what the situation really is.

Teng's an interfering civilian asshole, but a corporate suit interfering civilian asshole is really no different from the political variety that a career soldier like Danko has been used to dealing with. The SPPD has its uses, and there's still plenty of good people in its ranks, but they're fighting a battle where the rules have changed.

This is war, pure and simple. Fuck law enforcement. Fuck peacekeeping. San Paro's waging civil war with itself.

Havalynd is the green zone. Establish internal security there. Establish a secure perimeter, and then start moving out into enemy-held territory in the rest of the city. Street by street, district by district, Danko and his Praetorians are going do the job they're being paid to do; save San Paro from itself and win the city back.

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  •   Level Item Category Cost Rating
    Item Icon 2 OCA-EW 626.3 "Red Dawn" Weapons $18,000 30
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    Item Icon 3 Kevlar Implants 3 Modifications $60,000 40
    Item Icon 4 NFAS-12c "Red Star V3" Weapons $18,000 30
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    Item Icon 4 "7-Sins" Shades Clothing $215 0
    Item Icon 4 "7-Sins" Bandana of Honor Clothing $50 0
    Item Icon 4 "7-Sins" Dollar Ring (Index, L) Clothing $15 0
    Item Icon 4 "7-Sins" Garnet Ring (Ring, L) Clothing $15 0
    Item Icon 4 "7-Sins" Skull Ring (Middle, R) Clothing $17 0
    Item Icon 4 "7-Sins" Leather Brassards (L) Clothing $15 0
    Item Icon 4 "7-Sins" Oligarchs' Watch Clothing $19 0
    Item Icon 4 "7-Sins" Belt Clothing $35 0
    Item Icon 4 "7-Sins" Starpig Knife Holster Clothing $115 0
    Item Icon 4 "7-Sins" White Gold Dog Tags Clothing $17 0
    Item Icon 4 "7-Sins" Riotwear Armband Clothing $65 0
    Item Icon 4 "7-Sins" Undercover Underwear Clothing $35 0
    Item Icon 4 "Death Jacks" Riotwear Silk Do-rag Clothing $50 0
    Item Icon 4 "Death Jacks" Graphene Stockings (R) Clothing $475 0
    Item Icon 4 "Death Jacks" Graphene Stockings (L) Clothing $475 0
    Item Icon 4 "Death Jacks" Glove (R) Clothing $20 0
    Item Icon 4 "Death Jacks" Glovelette (L) Clothing $20 0
    Item Icon 4 "Death Jacks" Over-knee (R) Clothing $15 0
    Item Icon 4 "Death Jacks" Over-knee (L) Clothing $15 0
    Item Icon 4 "Death Jacks" Belt Clothing $15 0
    Item Icon 4 "Death Jacks" Thigh-friendly Sheath Clothing $90 0
    Item Icon 4 "Death Jacks" Hip Scarf Clothing $90 0
    Item Icon 4 "Death Jacks" Silver Deputy Badge Clothing $50 0
    Item Icon 4 "Death Jacks" Bomber Jacket Clothing $125 0
    Item Icon 4 "Death Jacks" Docklands Boots Clothing $90 0
    Item Icon 4 "Death Jacks" T Clothing $15 0
    Item Icon 4 "Death Jacks" Short Shorts Clothing $50 0
    Item Icon 4 "7-Sins" Toxic Wasteland Boots Clothing $115 0
    Item Icon 4 "7-Sins" T-shirt of Wrath Clothing $25 0
    Item Icon 4 "7-Sins" Deluxe Conflikt Combats Clothing $115 0
    Item Icon 4 The Starpig Minipig Symbols $0 0
    Item Icon 4 Fox Eyes Symbols $0 0
    Item Icon 6 DMR-SD III "Assassin 5Zero R3" Weapons $18,376 30
    Item Icon 6 Leather Choker Clothing $150 0
    Item Icon 6 Skull Pendant Clothing $290 0
    Item Icon 6 Knee-high Work Boots Clothing $600 0
    Item Icon 6 Tutu Clothing $350 0
    Item Icon 6 Underwire Bustier Clothing $4,500 0
    Item Icon 6 Barbell (Eyebrow, R) Clothing $150 0
    Item Icon 6 Leather Blazer Clothing $3,690 0
    Item Icon 6 Leather Ankle Boots Clothing $0 0
    Item Icon 6 Wide Studded Belt Clothing $1,290 0
    Item Icon 7 STAR 556 III "Spider" Weapons $17,250 30
    Item Icon 8 OBIR.3 "Desert Storm Mk-III" Weapons $18,390 30
    Item Icon 9 ALIG 762 "Commando 76Two R3" Weapons $18,750 30
    Item Icon 10 Joker SR15 Carbine: Gunrunner EX-II Weapons $17,400 30
  • Subject
    Media evaluation

    Well, you seem to know what youre doing. I guess thats something. Still too many rookies in this organization, and not enough people experienced with being in harms way.

    Well turn it round eventually. I didnt spend twenty years getting shot at in hotspots all 'round the world for nothing.

    This city WILL be pacified, and its insurgent elements rooted out. Its just a matter of time, and of applying the right people to the right situations.

    Thats where you come in, Im hoping.

    Appreciate all youre doing,

    K. Danko

    Executive Operations Commander

    Praetorian Security Corp.

    Situation briefing

    Bad enough were fighting the criminal insurgents and the media, but now weve got to worry about attacks from inside our own ranks?

    Yes, Im talking about that Choi woman. I thought Mr. Teng brought her onto the team strictly for PR purposes, to keep the do-gooders and liberal hand-wringers onside, but now she actually thinks shes supposed to have input into our ops planning.

    You learn how to win wars out in the field, not by sitting on fundraising committees and handing out cookies to underprivileged children. She should stick to what shes best at, and let us do our jobs.

    Keep the faith,

    K. Danko

    Executive Operations Commander

    Praetorian Security Corp.

    Report: Choi

    Picking up signs that Mr. Teng's starting to take an interest in what you're doing for us. He's one of the shrewdest and smartest men I've worked with, but a difficult man to figure out. Just remember that, if you ever do get some face time with him.

    I've spent a career taking orders from civilian politicians, and he's way above that league. He's not just some bored rich guy playing at saving the world either. He's in this for something, but I just haven't figured out what it is yet.

    Power? Prestige? Even more wealth?

    Hell, maybe he even is some rich do-gooder, but one with the vision to make the tough calls that are going to get the job done.

    He's an interesting guy, that's for sure.

    Keep your powder dry,

    Danko

    Intel  subject: you

    Picking up signs that Mr. Teng's starting to take an interest in what you're doing for us. He's one of the shrewdest and smartest men I've worked with, but a difficult man to figure out. Just remember that, if you ever do get some face time with him.

    I've spent a career taking orders from civilian politicians, and he's way above that league. He's not just some bored rich guy playing at saving the world either. He's in this for something, but I just haven't figured out what it is yet.

    Power? Prestige? Even more wealth?

    Hell, maybe he even is some rich do-gooder, but one with the vision to make the tough calls that are going to get the job done.

    He's an interesting guy, that's for sure.

    Keep your powder dry,

    Danko

    Strategy for success

    Linklaters been sounding off again, complaining about me breaking the chain of command and going over his head to Teng.

    Keep writing your complaint memos, Saul, and all that other bureaucratic bullshit you learned in the SPPD.

    Meanwhile, me and my people, with Mr. Tengs full approval, will get on with the business of winning this thing the best way we know how.

    Linklaters a fine tactical commander, but he still thinks like a cop. Teng didnt hire me and my people for nothing. Were what this organization is all about. Saul, Choi and the rest of them are just the decorative wrapping.

    Semper Fi,

    Danko

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  • Subject
    Biography: Crime

    In San Paro, crime is both a job and a hobby. It exists in every strata of society. Sometimes it hides, but mostly it struts. For some it's about greed, or status, or the feral thrill of a life without laws, but for most it's just about survival.

    For the young and independent, burglaries are the staple, the same tenth-hand electronics swilling from living room to pawnshop and back again. Pickings are thin; not so far removed from working a regular nightshift. There's muggings too, but it doesn't take long to work out that anyone with anything worth taking is commensurately well-armed. Liquor stores are like magnets, and as a result most pay protection to one gang or other.

    Throw in the constant risk of treading on the wrong toes and then maybe getting your feet shot off, and most kids are scoping a gang apprenticeship before they hit ninth grade.

    The system's as simple as it ever was. Make yourself useful and they let you stick around. Hang on long enough without having your tail shot off, you get colours. They give you a piece of the business to look after, a bit of turf maybe, and you're away. It's a beautiful demeritocracy, a flowering of the capitalist dream, no less pure than anything that happens in the corporate boardrooms.

    In most areas, the city is a carve-up. From time to time, territories bleed and shift, but a balance maintains; there are some things which are understood. Red Rain got most of Midtown. Whispa runs that from the Y-House, back of Green Street. There are occasional would-be usurpers, kids high on cordite who don't want to pay tithes. Blind Flies were one, Deathskulls another. Without the skills, without the contacts, they get stepped on soon enough.

    The Antoinettes run in Midtown too, and it's all smooth enough if they keep it east and arterial, club action only. They get their kicks late-night shopping in Havalynd, browsing Border Street for the best threads in town; most shops accept ramraid. Through the daylight hours they lay up in Charlesworth and Brinkley, preening in their penthouse apartments, or tweaking old ladies in Central Park.

    Then there are the speed tribes. Gangs like the Rollers and the Dead Hundreds. They groom their terrifying machines, fretting and tweaking, coaxing torque. Then at night, when the boulevards become hot torrents of neon and halogen blue, they hit the streets in quicksilver formations, Nu-mo exploding out of their speakers. The Police always know they're coming, always give chase. They can try; the new Fencer will out-accelerate a patrol car over 200 metres and leave it for dust on the straight.

    Not all the gangs are self-serving. There are groups that have evolved out of a social necessity. Communities let down by the system, assailed by criminal elements, bled dry by taxes, unprotected by the law. They take the only route they can; they fight back. Down in the Yard they're not waiting for the cavalry. The Liberators on Joseph and Twenty, Peace Union buried deep in the Grub. They foray over Camber Tracks, pulling raids in Rain territory. They've got a soup kitchen running under the South Ring L, hot meals for the hungry, whoever they may be. In some areas of the Yard there are barter systems evolving, localized skill economies, an organic response to an environment in which, through its unrelenting absence, the concept of money is no more relevant than the concept of God.

    The gangs are consumers in a chain, and someone's supplying. Street soldiers pack basic heat, but the captains carry exotics. The tech doesn't come from nowhere. There are connections that nobody wants to talk about. Only two ways into that kind of R&D; federal government and corporate hive. Neither has any legitimate reason for business in the hoods. But it's people on the ground that vote, that administer the vote, so it's the people who must be controlled, indirectly through media bias, or directly through the city-wide terror campaigns wreaked by well-armed gang militias.

    The Feds have had that action forever. Now the corporates got it nailed too; the gangs are determined and pitiless in their pursuit of little prizes, but they lack the ambition or the imagination to think beyond being top cock in their own backyards.

    The corporations don't deal directly with the streets; they use agents. Only Luke Waskawi is able to negotiate with them as anything like an equal. He's got some serious weight behind him; the corporate respect that. His brand was value-added in the hoods and the pens ever since he blew away old man Derren. His unscheduled departure from the Block only cemented the legend. Now he's playing serious power games. The corporate think they've got a handle on him - a crimelord with delusions of grandeur; talking revolution only to recruit street trash rubes to do his dirty work for him. They think they can control him, that, if he ever does take it over, it'll still be business as usual.

    They have no idea of just how much they might have miscalculated here.

    Biography: Jane Derren (Part 4)

    Once in office, she pulled the next series of surprise moves. Many people thought that she was merely a figurehead, that too many of San Paro's political movers and shakers had jumped on the Derren bandwagon and used their money and influence to put her into power. Derren apparently agreed, because, immediately after the election, she fired most of her aides and campaign advisors. She had simply used them to get into power, just as they thought they were using her, and she was popular enough not to need them anymore.

    Next to go was the Police Commissioner, a weak ineffectual man who got the job as Thirly's replacement simply because he was the least objectionable candidate. His replacement was August Carter, a surprise to many. Carter's name had featured prominently in John Derren's private papers as the most honest man in the city's police department. He would probably have been Police Commissioner long before now, had John Derren lived. Jane Derren gave Carter the job and a simple brief; clean up the SPPD and restore it into a fighting force fit to win back the streets of San Paro.

    She knew it would take Carter years to turn the SPPD around, years that she and the city simply didn't have. Her next move, then, was the most audacious of all, and would either be the making or breaking of her time as mayor.

    The City Security Act was the most controversial piece of legislation ever to be put before a stunned city council. It made headline news, not just in San Paro, but also nationally and internationally. Its passage through the council, the storm of controversy it raised, the mixed views that either desperate times call for desperate measures or that it was proof that Mayor Derren really was suffering from mental problems, the public - and often violent debates - it engendered, left in their wake a political fallout that will last for years. The San Paro Standard op-ed writers christened Derren 'Attila the Nun'. There were several attempts on her life during the controversy - at least one of them, whispered her enemies, being a carefully stage-managed publicity stunt designed for maximum public opinion impact.

    She was still bulletproof; almost literally, in the case of the criminal gang drive-by ambush that had sprayed her motorcade with hundreds of rounds of automatic fire. The CSA passed, and San Paro would never be the same again. The gangs were out there, and now Derren and the people of San Paro were coming after them.

    Luke Waskawi was out there too, Derren knew. Everyone remembered her father's assassination, but few remembered the name of the teenage boy that had carried it out. Jane Derren remembered. She remembered the blank look on the face of the boy standing there on the steps of City Hall, just as he pulled the trigger for the first time. The boy terrified her, haunted he dreams as a child, and now he was back again. Now Derren was seeing his name more and more in the criminal intelligence reports passed onto her by August Carter, and in the electronic intel intercepts coming in from Fourche Bank.

    Luke Waskawi organised the mass prison breakout of a few years ago, the aftermath of that event still being felt by the city today. Luke Waskawi is operating at least some of new generation of criminal gangs in the city. There seems to be a plan at work, but no-one knows what it is. Derren can't prove any of this, but her instincts tell her it's true.

    And Waskawi's covered his tracks well. Prison and police records on him have either vanished or are elusively incomplete. There isn't even a photograph on file anywhere of what he looks like as an adult. Carter says he must have people inside the system, and Derren can only agree. He's out there, though, and he's the reason she came back to San Paro. In interviews and speeches, she still faithfully trots out the same quotes about wanting to finish the job her father started, and that story about meeting that peacekeeper soldier out in the jungle, but that's not the real reason why she came back.

    She opens that drawer in her desk, and takes another look at that blood-stained child's dress and remembers the first link in the chain that brought her to this moment. It was four years ago, in Africa. She was doing work with one of the international aid organisations there, visiting one of the townships where she had helped set up a health clinic. Local troops - from either the government militias or one of the outlaw guerrilla bands; it didn't really make much difference either way - had swept through the area the day before, rounding up all the men and some of the older boys to pressgang them into combat service. Those that tried to resist were brutally killed. Jane Derren saw the corpses, most of them hacked apart with machetes, and helped dutifully photograph them for a no doubt futile possible war crimes investigation, but the thing she remembered most was the sight of the young girl. The girl was a few years younger than she had been when her father was killed. The girl was standing there, traumatised and in shock, wearing a dress now stiff with the dried blood of her father or older brother.

    It was too much for Jane Derren. She had gone as far as she could away from San Paro, and the past still reached out to find her. She wasn't going to run and hide anymore. There were monsters in this world, monsters like Luke Waskawi and the men who had destroyed that little African girl's life.

    San Paro was full of monsters. Monsters from her past. Monsters that haunted her dreams. They were always going to be there, unless she did something about it. The monsters had killed her daddy and done all they could to destroy her life. Now she was going to go back to where they lived and destroy them.

    Biography: STABBA-Non-lethal

    STABBA-Non-lethal

    STABBA is a low-profile non-lethal weapons manufacturer, working on commercialising non-lethal weapons research conducted by government departments and enforcement agencies. Much of their work revolves around taking firing-range prototypes and generating civil applications for security and law enforcement, as well as military-grade combat systems. Accidents and deaths caused by testing have plagued their development cycles, as well as negative press when weapons are deployed in the field. Pictures of Danny Bukowski - who suffocated in a 'giant glue ball' when hit with their 'foam-pack' weapon during anti-Security-Act riots in San Paro in 2008 - still haunt the company to this day. 'Bukowski Glue Ball' is currently number 17 for downloads on You'veBeenMaimed.com. The foam-pack product, developed in partnership with Somatic and the SPPD, has since been recalled.

  • Name Stages Final Stage
    THE CHOP SHOP SHOW 5 TerritoryControl
    CEO SHOWDOWN 5 TerritoryControl
    G AND G 4 TerritoryControl
    HIGH POWERED MICROWAVES 4 Escort
    SOME CONVENIENT PROOF 5 MovingTarget
    THE FAST AND THE INCARCERATED 3 MovingTarget
    MIA VICE 6 Deathmatch
    INTELLIGENCE GATHERING 5 Escort
    COLD CASE CHECK UP 4 TerritoryControl
    PINEAPPLE COCKTAIL 6 Delivery
    LONNY DORENGO IS CRAZY 6 Delivery
    CASH ON THE CURB 5 Delivery
    PRESS ON PRAETORIAN 5 BombDisposal
    FIRE AND BRIMSTONE 5 Deathmatch
    BOOKIE ON THE RUN 5 Delivery
    BUGS AND DRUGS 7 Delivery
    INTERNAL AFFAIRS 6 TerritoryControl
    UNDERCOVER RUNNER 7 MovingTarget
    CHEMICAL WARFARE 8 Delivery
    COVER UP 4 TerritoryControl
    DARING DEEDS 5 Deathmatch
    EXPLOSIVE MATERIAL 4 Delivery
    BUGGING OUT 4 MovingTarget
    CARD-HACK ARREST 7 TerritoryControl
    POLITICAL FAVOR 6 MovingTarget
    DIAL-A-DETONATOR 6 Delivery
    HEARTS AND MINDS 4 TerritoryControl
    TOP COP CHOP-SHOP SHOCK 7 Delivery
    DEFUSING THE SITUATION 3 TakeOverDeathmatch
    RAID AND RECOVERY 5 MovingTarget
    ON THE FENCE 4 TakeOverDeathmatch
    SEEK AND DEFUSE 4 Deathmatch
    PICKUP PICK-UP 5 TakeOverDeathmatch
    PAINTING THE APOCOLYPSE 4 Deathmatch
    FEELING INSECURE 3 TakeOverDeathmatch
    SAFEHOUSE CALLS 4 MovingTarget
    URANIUM IS SHOWING 4 TakeOverDeathmatch
    THREATENING CALLS 5 TerritoryControl
    IMMIGRANT STORY 4 TerritoryControl
  • Level Name
    10 Suppressed Rage (15 Joker Tickets)

    One of the most important things to understand on the battlefield is when to change up your role. LMG's, for example, can be for suppression and direct fire. Try it out. <col: Yellow>Kill 3 Criminals with an LMG.</col>

    Kill <col: Yellow>3</col> Criminals with Light Machine Guns.