Tyron Sennet was a Waterfront wharf rat; making his living off the various smuggling rackets that converged around the port area. A born operator, he wasn't afraid to diversify when the occasion demanded, and quickly saw the opportunities in the nascent underground club scene that was happening in the area. When he was a kid, those crumbling brick warehouses were overrun with rats, and used by the local junkie population as shooting galleries. Now rich kids from The Concession and Virginia Gardens - kids that paid big bucks to affect that well-dressed zombie heroin chic look - were coming down to those same places to listen to music played by DJs who were flown in from Europe to take up $5000 a night residencies. Go figure.
The music bored Tyron, and most of the kids struck him simply as shallow-souled poseurs who hadn't come close to earning the right to that cynical attitude they all affected, but there was a hardcore element there - the group that would eventually coalesce into the Blood Roses - that made the experience worthwhile. These kids had attitude - Tyron had to give them that - and they were good at stealing stuff, but they didn't know shit about how to move it on. Tyron had the contacts to help them do that, and also enough friendly eyes and ears around the port terminal to set them up choices of future heist targets from all the good stuff that was being moved in and out of the city by water.
Tyron knew the kids - arrogant little rich kid bastards, every one of them - sneered at him and laughed at him behind his back, but he didn't mind; he just factored that into the couple of extra points he charged them in commission on the jobs and heist merchandise transactions he set up for them.
It wasn't long before Tyron and Michael Simeone come into each other's mutual orbits. Simeone's first instinct would normally have been to run Tyron off the reservation and keep the Blood Roses exclusive to him only, but there's something about Tyron that clicks with him. Smart, but not too greedy. Trustworthy, as long as you keep him busy and make sure he knows he's getting a fair cut of everything you're getting. Good lieutenant material, with the street operator instincts that he needs for someone else besides himself to have in the operation he's trying to set up.
For his part, Tyron knows there's something about himself that Simeone's holding back on. The guy's definitely got operator experience, but he never lets on how or where he acquired it, and some of the things he lets slip sometimes suggest that he's not such a stranger to San Paro as he wants you to think.
Tyron has his suspicions, but he keeps them to himself and just keeps on watching and listening. He likes to think of himself as a good middle man; a buyer and seller of goods, services and information. If he's patient enough, he figures, then one day he might find out something about Simeone that might be worth something to someone else.
Subject The real Blood Rose ethos.
I see you came up through the ranks. You must be doing something right, to have survived this far.
And Im not talking about not getting iced by the CSAs or any of the other gangs out there. Im talking about having to deal with all the freaks and whackjobs weve got within our own ranks.
You met the Furies, right? Which one you think is crazier Eenie, Meenie or Miney? Or cousin Seung hes a real piece of work, aint he?
Well, good news. The craziness stops here. Me and Mr. Simeone, were just here to make money - pure and simple.
Have you had 'the talk?'
Jeung given you his big "I created the Blood Roses" thing yet? Dont worry if he hasnt, then he soon will.
Him and Seung can fight it out all they want about which one of them got this circus together. Without me and Mr. Simeone, theyd still be exactly what they were when Simeone found them rich kid freaks having dress-up parties in rat-infested old warehouses.
So if young Mr Jeung-ho Yim (yeah, he can save that 'Bloodrose' crap for the Effigy interviews) wants to know who really created the Blood Roses, you tell him to come see us.
Yeah, I know what they say about me.
Jeung and his gang, they look at me like Im something they stepped in coming out of a club at night.
Screw that. Ive known them longer than they want to remember. Who you think used to get them what they needed when they were still trying to get around with fake IDs?
I even remember Lady Charlotte when she wasnt so choosy who went riding in her royal carriage.
Give them one thing those kids can steal! Point them at an armored van, a warehouse of computers, a cargo container loaded with military stuff, and they are hyped!
Take care. (Working with these psychos, you got to!)
You believe the shit I have to deal with? I spend half my time fixing things so civil war doesnt break out, and the other half wishing it would.
Love to let Jeung and Seung kill each other - but Simeone says thats not happening.
Something else wrong too. The Tigers been scoring too many hits on us, like they suddenly know more about us than before. Byron says theres no way theyre hooked into his systems, so Im guessing theyve got someone telling them things&
Shit, thats all we need. Jeung and Lady C going apeshit trying to find a Prentiss rat...
Something doesn't add up.
You met Simeone. Smart guy, right? (Scary guy too, sometimes.) Nightclub guy. Gets in early when the local scene's still underground. Makes money buying up derelict warehouse buildings. Makes even more when he hooks up with the Roses.
Can't kid a kidder. Some bullshit right there.
Things he says, names he mentions. He knows San Paro like he grew up here but he's from someplace else. He knows the crim scene too, but no-one's ever heard of him before he started running clubs down here.
You get close to him, pay attention. Some story there that none of us are hearing yet.
Item Category Cost Rating Mischievous Face Unlocks $0 0 Unlock: Dance Michael Unlocks $0 0 Rainbow Cluster Unlocks $0 0 Rounded Rays Unlocks $0 0 Fabric Print 1 Unlocks $0 0 Fabric Print 2 Unlocks $0 0 Snowflake Unlocks $0 0 Fabric Print 3 Unlocks $0 0 Fabric Print 4 Unlocks $0 0 Looped Knots Unlocks $0 0 Ripple Cluster Unlocks $0 0 Spiral Cluster Unlocks $0 0 Circle Cluster Unlocks $0 0 Parallel Cubes Unlocks $0 0 Cube Cluster Unlocks $0 0 Calligraphy Curl 1 Unlocks $0 0 Calligraphy Curl 2 Unlocks $0 0 Heart Navel Piercing Clothing $150 0 Jeweled Navel Piercing Clothing $80 0 Lightweight Glasses Clothing $1,350 0 Epinephrine Injector Consumable Items $0 0 Med Spray Consumable Items $0 0 Boom Box Consumable Items $0 0 Resupply Box (Large) Consumable Items $0 0 Mobile Cover Consumable Items $0 0 Satchel Charge Consumable Items $0 0
Subject Biography: Charge-National
Charge-National was co-founded by Arlon Cody Burns (the founder of Dolton), and Valentin Fischer an orange farmer from Florida who'd amassed enough money to invest in his passion for automobiles. On August 1915, Charge-National introduced the "Silver Star Sedan", a five-passenger touring sedan. The company almost ended there and then - the Silver Star suffering a short product recall on the first 20,000 machines due to misaligned brake components - but went on to be immensely popular. In 1955, Charge-National developed one of the most famous engines ever produced: the powerful and versatile V-CN8 that was quickly adopted by hot-rodders everywhere. By 1963, two out of every ten cars sold in the United States was a Charge-National. Building on the exceptional quality of their engines and engine components with luxury fittings and elegant styling, the company paved the way for the vehicles they produce today.
Biography: Asylum (Part 2)
Luke Waskawi saw what was happening there, and saw the potential of the place. A fortress built to protect its inhabitants from the outside world. A neutral location beyond all the normal gang turn boundaries, belonging to everyone and no-one. A recruiting station where San Paro's malcontents and outcasts congregated. A natural meeting point of different ideas and underground street cultures, but all sharing the same anti-authoritarian viewpoint and opposition to the status quo.
He let others take the credit, but it was Waskawi that came up with the idea for Asylum. Asylum was a place; the old Abington Towers. Asylum was a club night that drifted like a ghost through San Paro's club scene. Asylum was a state of mind and a revolutionary idea. Asylum was a fashion style and a hidden code; the discreetly Asylum symbol - turning up in everything from clothing designs to graffiti logos and hidden website easter eggs - allowing those in the know to find and recognise each other.
The Asylum club nights were central to everything, the vibe that everyone initially congregated around. It stays mobile. Special club nights at carefully selected venues around the city. None of them never openly announced, but those in the loop always hear about it and find their way there. The cops hunt for it, to bust it and shut it down, but it's an idea - a state of mind - not a place, and you can't shut down a state of mind. Once a month, it returns home to Abington Towers. Every homecoming is an event, and every time it comes home it brings more and more recruits with it. Many are just there for the party, but enough of them - more than enough, for Waskawi's purposes - get into the idea of the place. Some of them stay on, become part of the Asylum society. Most come and go, though, spreading the idea back into the city, drawing in more potential recruits.
The idea spreads. The Asylum state of mind increases in numbers.
Waskawi is an invisible presence in the place, sometimes glimpsed in passing at the monthly Asylum nights, but rarely recognised for who and what he is. Terence Piper is the front man, and Asylum's leader and guru. Piper preaches self-enforcement, everyone in Asylum working together to keep the co-operative vibe going, but step out of line and break Asylum's rules, and Waskawi and his people make their presence known. A lot of the kids who go there don't see it, but the gang members that come to the Asylum can spot hired muscle and trained mercs when they see them, and know the truth. Asylum is Waskawi's place, and in Luke Waskawi's house, the smart people know to play by Luke Waskawi's rules.
The word's out now in San Paro. There's something happening up at the Asylum. Something big. More and more people go there, eager to plug into the buzz coming off the place, and to get turned onto what's happening there. Piper preaches revolution of the mind, but Waskawi's got something a lot more literal in mind.
He wants to turn an insane world sane, and the army he's building up at the Asylum is how he's going to do it.
Name Stages Final Stage DR. BORIOUS'S SNAKE OIL 5 Escort NOT IN MY BACKYARD 6 Delivery REPO RACERS 5 TerritoryControl WAR OF THE WAGGLE 4 Escort ALL IN A TWIZZY 5 Escort GUN RUN GANG 3 TakeOverDeathmatch DINNER DATE 4 TerritoryControl EXEC EXPRESS 4 TerritoryControl DIRT ON THE DEPARTMENT 6 Delivery BOX-LOCK AND .52 BARREL 6 Delivery LOOK AT ME, LOOK AT ME 4 TakeOverDeathmatch PAY UP OR BLOW UP 6 Deathmatch TIGER TROUBLE 5 Deathmatch SEA MIST 4 TakeOverDeathmatch THE HOBBY HOODS 6 Deathmatch A TAX ATTACK 6 TakeOverDeathmatch CREME DE LA CRIME 10 Delivery MAKING A RACKET 5 TerritoryControl FAMILY FUN DAY 4 TakeOverDeathmatch STEREO TYPES 5 MovingTarget GOODY GUNDROPS 5 Deathmatch MAH-JONG MONEY 4 Delivery ELECTRICAL FAULT 5 TakeOverDeathmatch DIRTY WHITE COLLARS 5 MovingTarget POP3 A CAP 5 TakeOverDeathmatch BUTTON MASHERS 3 MovingTarget UP THE ARSENAL 5 TerritoryControl LET US SPRAY 4 TerritoryControl I AM NOT A CROOK 6 Deathmatch TASTYBURGER BANDIT 5 Deathmatch EYEWITNESS TESTIMONY 7 TakeOverDeathmatch BAD INVESTMENT 6 Delivery DON'T DRINK THE WATER 3 MovingTarget CRYING OVER SPILT MAGNESIUM 5 Delivery SHOCK FOR THE JOCK 3 TakeOverDeathmatch A DISH BEST SERVED COLD 3 TakeOverDeathmatch THE BIG SCOOP 5 TerritoryControl THAT TV'S BIGGER THAN MY HOUSE 5 TerritoryControl RUSSIAN REGRETS 4 TakeOverDeathmatch OPAL ROUTES 5 MovingTarget OPEN AND SHUT CASE 5 MovingTarget
Level Name 10 Size Matters (15 Joker Tickets)
Light Machine Gun's aren't really all that delicate. Then again, I suppose sometimes all you really want from life is a great, big weapon huh? Get out there and <col: Yellow>kill 3 Enforcers with a Light Machine Gun.</col>
Kill <col: Yellow>3</col> Enforcers with Light Machine Guns.