BOOKIE ON THE RUN - All Points Bulletin

BOOKIE ON THE RUN


Stage 1

Time: 0
Targets: 1
Type: CrimeSceneInvestigation
Owner Briefing

A bookie has gone on the run after being unable to cover his bets. If you offer him protection he'll become one of our star informants. Find him! Check out his business and hack his car's GPS.

Dispatch Briefing

A bookie owing us money has gone on the run. Make sure the Enforcers don't find him before we do. Stop the Enforcers from investigating his business and hacking his car's GPS.


Stage 2

Time: 0
Targets: 1
Type: ForcedEntry
Owner Briefing

According to the vehicle's GPS data it looks like the bookie's been frequenting this address. It's not on our list of possible hideouts. Raid the place and look for signs of the bookie.

Dispatch Briefing

The Enforcers have found clues suggesting the bookie on the run is hiding out here. Stop them from raiding the place; we need to find him and his money first.


Stage 3

Time: 0
Targets: 1
Type: Delivery
Owner Briefing

Someone else got to the bookie and took their 'slice' of his profits. Drop off the weapon they used. We've got a murder on our hands now.

Dispatch Briefing

We found the bookie and taught him a lesson. Unfortunately, the 'Forcers found the weapon. Stop them from dropping off the forensics that could implicate us.


Stage 4

Time: 0
Targets: 1
Type: CrimeSceneInvestigation
Owner Briefing

You've gathered enough evidence for us to move forward with an investigation into who killed the bookie. Investigate the suspected location of the murder.

Dispatch Briefing

Our hit guys stashed their bloodstained clothes nearby. Stop the Enforcers from searching for this evidence.


Stage 5

Time: 360
Targets: 1
Type: Delivery
Owner Briefing

Drop off all that evidence back to the lockup. Looks like the bookie has evened the odds in our battle against the Criminals - this will go to court for sure.

Dispatch Briefing

Drop off all that evidence at our hideout. Without it, the Enforcers have no way of proving who killed the bookie.