BUGGING OUT - All Points Bulletin

BUGGING OUT


Stage 1

Time: 300
Targets: 1
Type: Sabotage
Owner Briefing

A gang has been using payphones to take illegal bets; they must have discovered that we can trace their cell phones. Bug this payphone that they regularly use.

Dispatch Briefing

The Enforcers are onto our numbers-running sideline. I bet they'll try to bug the payphone we use for our business - not that I'm a gambler, of course! Anyway, protect this payphone.


Stage 2

Time: 300
Targets: 2
Type: Sabotage
Owner Briefing

We need more proof of illegal bookmaking activity before we can move against the gang. Bug two more payphones they regularly use.

Dispatch Briefing

We've switched payphones, as the 'Forcers bugged the usual one we use to take our bets. Prevent the Enforcers from planting bugs on these payphones too.


Stage 3

Time: 600
Targets: 2
Type: ForcedEntry
Owner Briefing

Our bugged phones just paid off! A gang member let slip the locations of their illegal betting offices. Raid these properties and take the betting slips you find to the drop-off.

Dispatch Briefing

The Enforcers are onto our whole bookmaking operation. Defend our offices against raids and stop any evidence from reaching the 'Forcer drop-off.


Stage 4

Time: 300
Targets: 1
Type: MovingTarget
Owner Briefing

That illegal gambling info you got us shows the gang must use a central database to track all the bets. Take their laptop and then hold on to it while we download the data via 3G.

Dispatch Briefing

Damn. Our numbers runner was wounded and dropped his laptop - all our betting accounts are stored on there! Get it and keep it away from the Enforcers.