One of our members has betrayed us and joined a rival gang. We're going to frame him and get him put away. First you'll need to steal his car, then we'll have fun with it - in his name!
Car thieves are targeting a lowrider parked in the area. Protect the car from the thieves.
Take the traitor's car to this location - and don't worry about the people of San Paro seeing it. In fact - the more, the merrier!
The gang are taking the stolen car to a nearby drop-off. Intercept the car before it arrives. It may contain clues.
A few more witnesses will help to further incriminate the traitor. Drive his car to this location. It's all part of the show.
The gang is trying to lose us - they're taking the lowrider to another drop-off. Stop them before they arrive.
This is how we treat traitors. Bring his car to this location and we'll make sure that there are no prints on it - apart from his, of course.
An informant just called in: those guys are planning to heist a distillery warehouse. Think that's the getaway vehicle? Intercept the car before it arrives at the new drop-off.
OK - now for the good part. Burn these two vehicles. The traitor's car being so close will place him at the scene. Genius.
Shit! That gang's gotta know we're onto their distillery job - they're setting fire to other vehicles to try and keep us busy. Protect those cars!
Great, break out the marshmallows. Torch these nearby buildings. When our traitorous friend is blamed for these arsons, he'll be put away for years.
This gang are getting out of hand. Defend these buildings - we can't allow civilians to be drawn into the crossfire.
A few people witnessed your recent activity and could link us to those fires, instead of the traitor. Wipe out any witnesses.
The distillery is locked down, but we need to bring order to this situation right now! Eliminate the Criminals before anyone else gets hurt!