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CONSTRUCTIVE CRITICISM



Faction: Enforcer

Min Group Size: 3

Max Group Size: 4


Stage 1

300 seconds
Targets: 1
Type: Vehicle Theft

Owner Briefing

We're eroding Criminal influence over the construction union and they don't like it. Recover this construction truck before the Criminals can attack it out of revenge.

Dispatch Briefing

The leader of the construction workers' union is a vocal supporter of the Enforcers. Defend this construction truck we've sabotaged. We want to use it in a revenge attack.


Stage 2

420 seconds
Targets: 2
Type: Vehicle Theft

Owner Briefing

The Criminals are planning attacks on various construction companies to regain their influence over the union. Secure the second truck they've targeted and deliver both to this drop-off.

Dispatch Briefing

We've sabotaged another truck as revenge against the construction union for supporting the Enforcers. Defend the construction truck and stop the Enforcers picking it up.


Stage 3

300 seconds
Targets: 3
Type: Bomb Disposal

Owner Briefing

The Criminals have raised the intensity of their attacks and planted three bombs on portacabins throughout the area. Defuse the bombs to protect the construction union.

Dispatch Briefing

If we can show the construction workers that their union leader can't protect them, he'll lose support and so will the Enforcers. Defend our bombs on these portacabins from Enforcers.


Stage 4

300 seconds
Targets: 2
Type: Forced Entry

Owner Briefing

More attacks on the construction union are inevitable so we need to move against the Criminals. Raid their hideouts and take any explosives you find so they can't launch further attacks.

Dispatch Briefing

We have a cache of explosives ready for further attacks on the Enforcer-loving construction workers. Protect our storehouses from the Enforcer raids.


Stage 5

300 seconds
Targets: 1
Type: Delivery

Owner Briefing

Good work. Deliver the seized explosives back to our drop-off to keep them out of Criminal hands. Together, we can construct a better San Paro.

Dispatch Briefing

The Enforcers have taken our explosives. Without them we can't launch further attacks against the 'Forcer-supporting construction workers' union. Stop that delivery reaching their drop-off.


Stage 6

300 seconds
Targets: 0
Type: Arson / Armed Guard

Owner Briefing

With those explosives recovered, the Criminals are going low-tech and plan to burn the portacabins you saved. Defend the portacabins.

Dispatch Briefing

Shit, we lost the explosives and we still need to attack the construction union by destroying those portacabins. Let's go old-school... Burn those portacabins to the ground.


Stage 7

0 seconds
Targets: 3
Type: Territory Control

Owner Briefing

With the Cabins burning, we need to lock down the criminals to make sure they can't do more damage. Capture and Hold areas around their hideout and we'll lock them down.

Dispatch Briefing

With their Portacabin's burning, the enforcers are gong to come after our hideout. Capture and Hold areas around it to keep them at bay.